Showing posts with label Playstation. Show all posts
Showing posts with label Playstation. Show all posts

Wednesday, 6 August 2014

PlayStation Plus Update - August 2014


Yes I know, I missed a month, but with good reason (see my latest Little Gamer Update). To be honest July's offering for PS Plus was was not the greatest. Although that is all going to change today with the August update for PS Plus subscribers. This month sees two exclusive indie titles that I have been looking forward to released for FREE! Two more classic indie titles that most people should already own, a LEGO game for another easy platinum. Oh! and Crysis 3.

Wednesday, 23 April 2014

TwoLittleGamers plays Killzone Shadow Fall - Part 6 & Part 7


After a break from recording my first series of let's play videos. If thanks to INFAMOUS SECOND SON and Metal Gear Solid V: Ground Zeroes. I finally got around to siting down and getting stuck into the second mission of Killzone Shadow Fall. Good news, we going in to space! Bad news, to move reactor cells around in a series of door unlocking puzzles.

That's right, in space no-one can hear your boredom. Enjoy part 6!



Thankfully, part 7 hots up a little bit, with the introduction of some gun fights at last! Before throwing Lucas into the mother of all Reactor Cell challenges.



Stay tuned for part 8, where Lucas fixes the fuses and plumbs in the Space Stations toilet.

Tuesday, 25 March 2014

TwoLittleGamers plays Killzone Shadow Fall - Part 5


Two parts in one day.. you lucky people. Just to finish off the first proper mission though, Part 5 sees Lucas prep the drop ship, defend it and leave the Helghast a nice extraction gift!



Next mission please!

TwoLittleGamers plays Killzone Shadow Fall - Part 4


Part 4 of this initial playthrough of the opening of Killzone Shadow Fall is now up for your viewing pleasure. This time Lucas gets to enjoy a mountain walk, some AA gun sabotage, before heading off to the central armoury to get the hell out of there!



Part 5 up soon...

Monday, 24 March 2014

TwoLittleGamers plays Killzone Shadow Fall - Part 3


Another Day and another epsiode in my Killzone Shadow Fall playthrough. Part 3 sees me get some ammo for my gun, try the stupidest zipline move ever and unleash the owl!

TwoLittleGamers plays Killzone Shadow Fall - Part 2


Hello again and welcome to part 2 of our playthrough of Killzone Shadow Fall. In part 2 Lucas, our hero, grows up fast. Gets a sack put on his head, gets in big trouble with Helghast and gets his futuristic knife on.

Oh and theres Owl's too!



Part 3 should be up tomorrow and I am working on our first video of Metal Gear Solid V: Ground Zeroes.

Stay Tuned!

Sunday, 23 March 2014

TwoLittleGamers plays Killzone Shadow Fall - Part 1


Thanks to the amazing Share function of the new PlayStation 4, TwoLittleGamers is finally able to join in the Lets Play revolution. In the first series of videos, I jump into the first two missions of Killzone Shadow Fall. You can check out part 1 below and the next 4 parts will be up over the next few days.



Of course, I hope to bring alot more content in this way from this way including playthroughs of inFAMOUS: Second Son and Metal Gear Solid V: Ground Zeroes. I may even bestow my dulcet tones upon you, now that I found the option on the PS4 to record mic chat in with video captures. Thank you Sony for such an awesome set of features!

Friday, 21 March 2014

Little Gamer Update - Turning (PlayStation) Forty


So last week, I celebrated my Fortieth birthday and took that step over the hill. I had a great time and was kept on my toes by a series of wonderful surprises by my lovely wife. I had a surprise Weekend away in a swanky hotel in a beautiful suite. The Little Gamers came along too and it was great to have a weekend away with them before entering my birthday week. Then I had a surprise trip to the Harry Potter studios, got some wonderful presents and managed to eat out for 4 days straight! So thank you to everyone who made my birthday the most memorable birthday ever!

Saturday, 22 June 2013

The Last of Us - Multiplayer Impressions


Whilst the gaming world is enamored with the incredible single player experience. I have found myself drawn to the multi-player game, Factions. I don't really indulge in multi-player sides of games these day, so for me to find myself choosing to play Factions over finishing the single player is quite a big thing for me. The reason for this is simple. Naughty Dog have taken a tried and tested formula and wrapped it up in some nice new wrapping paper, that expands on the world of The Last of Us.

Sunday, 28 April 2013

Beyond: Two Souls - Tribeca Official Trailer


David Cage took to the stage of the Tribeca Film Festival to reveal the first extended public look at Quantic Dream's latest cinematic epic, Beyond: Two Souls. His demonstration featured a 35 minute section of gameplay showing a portion of Jodie's life. She is living on the streets, alone and freezing in the harsh winter. She falls in with a group of homeless people who take her in a look after her and show her the ropes of how to survive on the street. As the demo progresses, Jodie feels part of the group and helps them find money for food (cue amazing guitar scene), defend one of them when they are attacked by a gang of thugs and help when one of the group goes into labour.

Tuesday, 20 November 2012

Is this the end for the Vita?


Let's be honest, as console launches go the Vita has suffered more than most. Seeing dramatically low sales, even in Japan which has seen the Vita regularly outsold by the PSP and nowhere close to the 3DS. This possibly due to the initial high price point (3G RRP was £279.99) compared to other portable devices at launch. The consoles price has dropped to a very reasonable level. Then the software line up has not been tremendous, with long gaps between releases, which is not very unusual for a new console. In the UK there has been, up until very recently, little to no marketing of the Vita via mainstream outlets. Supermarkets that initially stocked the console and software have mostly stopped selling it altogether.

Sony themselves seemed to have given up on the Vita at E3 this year where they barely mentioned the console at all during their presentation, much to the dismay of Vita owners, who had pinned their hopes on catching a glimpse of the next wave of Vita titles in action. All we saw was a logo for Call of Duty and a brief trailer of Assassins Creed III: Liberation. 
Now it hasn't been all doom and gloom. In fact, as a Vita owner myself, it has defined my gaming since the day I owned it. The Vita has given me the chance to play my first Uncharted game, play almost perfect renditions of console fighters Ultimate Marvel Vs. Capcom and Mortal Kombat and Play the finest Wipeout experience this generation. Then there's the PSP back catalogue available on the PlayStation store. Finally in summer the PlayStation One compatibility was launched and another catalogue of games were added.

Now here we are at the end of the year and the four most anticipated titles for the system are here. LittleBigplanet Vita, Assassins Creed III: Liberation, Need for Speed: Most Wanted and Call of Duty Black Ops: Declassified. If these games are done right then they are the system sellers the Vita desparately needs for the Christmas gaming chaos. Sony have even ramped the marketing and now TV adverts for each of these titles are to be seen regularly. 
A quick glance at Metacritic paints a different picture mixed reviews for Assassins Creed: Liberation and Need for Speed and an absolute panning for Black Ops: Declassified. Along with the critical mauling, there seem to be some very unhappy and vocal Vita owners out there. Then over this side of the pond, the lack of updates as to why Retro City Rampage to arrive on the EU store has seen plenty of further disgruntled comments on the PlayStation blog.

What are Sony doing wrong? How can they save the Vita from an early grave. 

Firstly, Sony are paying the price for their own marketing hype. The Vita was set to bring PS3 quality gaming  in to the palm of your hand. That is what some Vita owners expect and they don't like it when the get dodgy ports of inferior versions (Yes Lego games, you know what you did) on their new wonder machine. Very few games have been able to get up to that level with Uncharted and Wipeout being the only early examples of Sony's claim. Gravity Rush has a certain charm about it, but didn't appeal to mainstream gamers.
With publishers tightening the purse strings, developers have also been unable to dedicate development of the titles to yet another console. This can be seen with Fifa 13, which was pretty much a roster update with a few tweaks to the previous game (which itself was based on the older Fifa 11). Criterion are the only developer to develop a specific Vita version alongside the development of home console versions. The results are astounding. A perfect replication of the open world environment with a slight loss of graphic fidelity and traffic density. Proving that the Vita is more than up to the task of running the title we play at home.


Call of Duty Black Ops Declassified has thrown a doubt in the hopes of the Vita's continued success. Instead of being the glorious defining moment of the Vita so far, it has caused the community to bicker. You can see my first impressions here. It has brought to head the argument of the pricing structure for Vita titles. With some games being retailed for the same amount as its home counter parts many people are not happy. A lot of reviewers are saying that for £40, Call of Duty does not offer enough to warrant that price. The blame is being laid at Sony's doorstep, which is odd because Activision would of set the price for it. If it is one thing Activision are good at it is milking the cash cow.

Sony are hitting back though and hopefully the Christmas marketing offensive along with a special edition Call of Duty Vita will boost sales. The main weapon Sony have up their sleeve is Playstation Plus. Next week, the very successful PS3 subscription service, PlayStation Plus launches on the Vita. It features all of the components of the PS3 service, 1gb of online storage, discounts on the playstation store and exclusive offers. Finally the all important instant game collection comes to the Vita. Offering subscribers access to a number of free titles every month for as long as they are a Plus subscriber. As of next week Vita owners will be able to sign up to Plus and get Uncharted: Golden Abyss, Gravity Rush, new game Chronovolt and digital download hit Tales From Space: Mutant Blobs Attack for free. The best thing is if your own a PS3 and already signed up member of Plus, all of the Vita content is yours as well, at no extra charge.

Next week also sees the first major title to utilise Sony's Cross-Buy scheme. Playstation All-Stars Battle Royale is available on PS3 and Vita. Buy the game on the PS3 though, and you will get a code for the digital download of the Vita game at no extra cost again. Other games to support this currently are Ratchet & Clank: Q Force and Sly Cooper: Thieves in Time. Hopefully this scheme will include more titles into 2013.

There is one title yet to hit European shores that will hopefully sell units to quite a few people. Persona 4 Golden comes out in Europe next spring and seeing as the series has a huge following amongst gamers all over the world, there are high hopes for its success. The US version (out next week) is currently the highest rated Vita game so far, scoring a 96 on Metacritic. Following a group of High School students, who team up to solve a series of supernatural murders. Persona 4 Golden upgrades the original PlayStation version and expands on it, adding new features and story elements to the game. The game supports the wireless networking features of the Vita, allowing a player to call in help from other players to help in dungeon battles. We will have to wait until February 2013 to play it though. The Persona series has been hugely successful on the PSP and that hardcore market will definitely want a piece of this on the Vita.

Appealing to the Hardcore JRPG player and Retro gaming enthusiast is commendable thing to do and really does show the flexibility of the platform Sony has created. The PSP survived on this kind of feature set for many years. Is it enough though for a handheld with the power and potential of the Vita to be in the shadow of the 3DS. The system needs more than a Call of Duty game to get people to notice it. The Vita needs one thing... Rockstar.

With several very successful GTA games on the PSP and with the fifth installment due early spring 2013. The time is right for Rockstar to do something very special. As suggested last week by wojciechmusialkiewi (lets call him Jeff) on the Eurogamer Forums, What if GTA: San Andreas was given the HD treatment and launched on the Vita. I know it is a pipe dream at the moment, but just imagine it!

At the moment, the next few months are hugely important for the Vita's future. Currently the 2013 release schedule on the console is looking sparse. Third support is crucial for the long term survival of any system. Hopefully, this time next year I will be able to write about the Vita and its success.

It deserves to succeed, simply because Sony have made a great piece of hardware that is capable of so much and we have only just seen the beginning. Lets hope that Father Christmas can bring the Vita what wants for Christmas... a future.

Friday, 18 May 2012

Mortal Kombat (PS Vita) - Review


Due to the violent nature of this game. This review is for Grown Up gamers only.



Sacrifice! It must be the bane of any game developer when it comes to developing a portable version of their home console title. Many portable versions end up not even resembling their home console counterparts.

Mortal Kombat on the Vita is one of the few exceptions where the developer has taken the bravest of decisions, to give content over style. The graphics have been toned down in the handheld version of 2011's best fighting game. This isn't to say that the game doesn't look stunning, because it does. The character models have lost their richness and close up look more last generation than current generation.

So why the sacrifice on the visual eye candy? Simple, really, the game plays at a blistering 60 fps. On top of that all of the home versions content and DLC characters are included here, as well as PlayStation exclusive, the God of War himself - Kratos. Then also throw in the 150 stage Challenge tower from the original as well. The one thing that Mortal Kombat excelled at was single player offline content!


Netherrealm have then raised the stakes and added a new bonus challenge tower. Focusing on Vita exclusive features like touch screen and six axis motion control to add more variety of side games. The bonus tower also allows for the four DLC characters to be included and have specific challenges tailored to them. The main additions are the new "test your slice", which is Mortal Kombat's version of Fruit Ninja, except with body parts. Test your balance sees a character balancing above a pit and the player has to tilt the console to balance for the required time.

The challenge towers and numerous mini games fit into the Vita package rather than with the console versions. With the home versions they were more of a gimmick, but on the Vita it provides the kind of quick casual gameplay that is so popular on Apple devices. Each of the Test mini games are also playable separately via the main Fight menu.

Then there is the immense story mode, which is complete from the home console version, even with the two hours of cut-scenes. Rather than focus on the story of a single player chosen character, the story mode sees the player go through the events of the first three Mortal Kombat tournaments, playing as different series characters in chapters. The storyline and dialogue is gloriously cheesy and filled with action movie cliché.

The only real negative of the story mode is that it is the mode that shows the graphical changes the most. The rendered cut scenes use the console characters and lighting and when the story snaps from cutscene to in game the change can be quite jarring. All in all though this mode gives the player a chance to get to grips with game's systems, whilst subtly raising the bar in the difficulty stakes. The actual story is better than the Mortal Kombat movies, so there's another feather in its bloodied cap.

Once you have conquered the story and both challenge towers (good luck with that!) you still have to master the multi-player. The game offers battles via WiFi or Adhoc and once again a number of game modes and options. Ranked and unranked battles with an easily accessible statistics system and leader-board. From the matches I have played online the response was very good and there was no lag during the match at all, even with the microphones enabled for voice chats.

Even after all of this, there is still more. The whole extras system of earning Kombat Koins (I know!) in battles to then purchase extras and unlockables in the Krypt is in place and is still as huge as ever. The extras availiable cover everything from concept renders, location design, animation sketches to Extra Fatalities, extra costumes and modifier codes. It's all in there and still presented in all of its haunting environment.

The actual gameplay is still superb, although people used to the furious action of Ultimate Marvel vs Capcom 3 may find change of pace and fight rhythm quite slow and clunky. Once you get used to the system though, its all good. This is the best control implementation in any of the Mortal Kombat games. The Vita version even goes as far as touch screen enabled X-Ray moves and touch screen Fatalities. Being able to swipe the screen for the inevitable body eviscerating finish move means that even the worst fighters should be able to pull off the ultimate humiliation.

Basically, this is the best fighting game on the Vita so far. Yes, there are more technical and visually better examples (Blazblue and UMvC3) but nothing comes close on the sheer amount of content and enjoyment to be had with this game. I would even go as far to say that this is best Vita title to be released so far.

Verdict: 9 out of 10