Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Wednesday, 7 August 2013

The Smurfs 2 - Review (PS3)


The summer holidays are here and for thousand of parents across the country comes the challenge of how to keep the kids happy and entertained. Luckily, the cinema is full of blockbuster films for all the family to enjoy and this year sees the sequel to 2011 hit, The Smurfs.

Monday, 1 July 2013

Hotline Miami - Review (PSV/PS3)


Due to the high level of brutal violence, this game is not for Little Gamers (EVER!)



Hotline Miami is the kind of game that the Daily Mail loves to write about. It is essentially the fabled murder simulator that people on Fox News have been banging on about for years. It should be banned, there should be liberal parents and moral do-gooders campaigning constantly that this game will destroy us all. Is it because of the games retro styled graphics that it can away with it in this era of 3D realistic shooters?

I know the real reason why... its because its so damn fun!

Monday, 8 October 2012

Madagascar 3 - Review (Xbox 360)



This game is suitable for little gamers.


With Madgascar 3 set to the cinemas this week, it is also time for the movie tie-in game to hit shop shelves. Movie tie-in games are a strange breed, normally they fall short in providing the action, excitement or even the actual story of the Film version. Luckily with computer generated animations taking longer to develop than normal film, it increases the developers time to create a game worthy of its license.

Madagascar 3 certainly does all of the above. Taking up the story from the film, it sees the animal quartet from previous two films trying to return to New York. Alex the lion, Marty the zebra, Gloria the Hippo and Melman the giraffe are joined by the Penguins and King Julian in a quest to make a rundown travelling circus into a worldwide sensation. The game starts in Rome and travels to Pisa, Paris and London.

The game starts with a series of free roaming missions. These are typically collect the something missions, although these are varied by the characters available to the player. Alex is an acrobat and can perform skillful jumps and leaps. Marty can jump boost over ramps and use canons to fly through the air. Gloria can walk tightropes and swim underwater. Melman can walk tightropes and er... sneeze down walls.

Every level can be played with one player switching between two characters or with two players co-op. At the start of the mission you are told what it is you need to collect and also what else to keep an eye for as extra collectibles. The cities on the circus tour are split into three areas. You will have to jump, balance and avoid the animal catchers in order to collect your main goal. The animal catchers introduce a disguise feature where each character dons a disguise (sunglasses) and instantly stops frightening the locals wandering around the level. All this extra mechanic does is slow down a game- play pace that is already  pretty sedentary.



Other types of missions require you to race another player in collecting supplies before reaching the end of a time limit, escape the head animal catcher in a fixed circuit race and see who can put as many posters before the time runs out. Each city area ends with a publicity stunt, a large platforming section where two characters need to to progress to the centre of the level where they release a banner for the circus. These levels can be frustrating to little gamers as the controls can be a little bit sensitive.

Once this is done it is on to the Circus. The circus is a series of mini games the show the circus experience. You can expect to sell tickets, throw snacks, fired from a cannon to collect balloons for extra points and bounce off safety nets, tightrope walk, jump through a series of flaming hoops and trapeze to collect bonus balloons. These games are good fun and they are kept simple enough so that little gamers can easily get on with them and enjoy playing them.

Once the circus is finished it is on to the next town and the next series of free roam collecting missions. Each city and circus ramps up the difficulty slightly, but not in a way to put little gamers of from playing. Although the City missions are a bit limited, my little gamers loved the circus section and these games are accessible straight from the main menu's "Circus Mode". This lets you access all the circus games from all of the cities and provide a lot of fun for everyone.

There is one huge thing missing from the game though... any kind of Kinect support. With most of these types of games currently featuring some sort of Kinect support or PlayStation Move support and to come across a tie in for a high profile film such as Madagascar 3 with no Kinect support seems like a missed opportunity  The Circus mini games would be perfect for some body motion controlling to add to the fun.

Madagascar 3 then, is a nice example of how to do a good movie tie-in for kids. The free roam sections can be slow and repetitive, but the circus mini games are fun and the highlight of the game. I only wish that the multiplayer could of supported up to 4 players and that the Circus games themselves had some form of Kinect control in place to make the experience much better.

Verdict: 7 out of 10

Madagascar 3: The Video Game is out this Friday 12th October on Xbox 360, PS3 and Wii.




Tuesday, 15 November 2011

The Adventures of Tintin: The Secret of the Unicorn - 3DS Review

Recently something very rare happened to me: Someone offered to take the kids away for the weekend - A whole three days! Within an hour of this, my wife, not wanting to waste the opportunity of a child-free weekend, had booked us on a ferry to Calais and into a hotel in Brussels.

Ah, Brussels! The home of Pralines, Beer and...sprouts? Also, the home of Belgium's most famous reporter, Tintin. So what better place to be to review the new Tintin game for the 3DS? Whilst my wife took in the sights and perused the many chocolate shops, I was at the Grand Place snooping around Marlinspike Manor and sword fighting Red Rackham's pirates in the Tintin Boutique. I even managed a quick blast in the Belgium Comic Strip museum (well worth a visit).

Onto the game though... This is a tie-in with the recently released Spielberg/Jackson film. Normally as many gamers know, movie tie-ins are generally to be avoided, but sometimes, a real diamond will appear in the sea of quick cash-ins. I first got to grips with this title back in September at the Eurogamer Expo. Tucked into the corner were a few demo pods running the PS3 version. The demo was a section of the old school platforming levels and it was a treat. In fact, it was one of the highlights of the expo for me. I knew then that if Ubisoft kept this home console format on the 3DS, it would be amazing.

So, was I right?

I am happy to say that not only was I right, but it was so much better than I expected. The game features flying sections, platforming sections, sword fighting, naval battles and even Snowy sections (as in the dog, not levels in snow). The mix of gameplay here is astounding. One minute it features side on platform levels, then it switches to a 3D on rails sword fight using stylus swipes and taps for combat. It could be said that this is just a collection of themed mini games, but at no point does it feel that way. You never know what the game is going to throw at you next and the introduction of a large dog fighting section (as in planes, not Snowy) towards the end of the game really impressed me.

Ubisoft have managed to keep the graphical style of the film in game, whilst telling the between level plots via animated comic panels. This game is a big hit with my eldest daughter, as she likes to follow my progress and so we use the comic panels as a storybook. The 3D effect is really put to good use here as well with the game constantly shifting perspectives. Highlights include the escape from a ship corridor filling with raging water (very Titanic). Some levels seem underused and the Snowy sections are essentially the same routine of bark at rats, dig through tunnels and unlock the door. During the platform levels, Tintin leaps from ledge to ledge with the grace of the Prince of Persia. He can deal with guards using Stealth or via straight up fist fights. The combat is really entertaining: making a deep sea diver skid on spilt oil and slide into a wall never gets old for me and always brings a smile to my face. Additionally, the puzzles are not too taxing and help keep levels varied.

It has been a long time since I played a game that is just so much fun to play. The Adventures of Tin Tin is charming and really captures the Boy's Own adventure feel. It captures everything that I loved about the books as a child and has also helped me to introduce these fantastic characters to my children. It all adds up to a very slick package.

I am happy that I chose the 3DS as the platform for this game as it seems to suit it perfectly. I would go as far to say that at the moment this is the best Uncharted/Indiana Jones style adventure on the 3DS.

Verdict: 8 out of 10




Also, Brussels is beautiful and a lovely place to visit for a long weekend away. Verdict 9/10

Monday, 31 October 2011

Batman: Arkham City - Review

In 2009, Rocksteady Games gave us Arkham Asylum. It was the first decent stab at a Batman game ever and it was the first chance gamers had to actually be Batman. Any previous attempts to capture the dark knight had focused solely on the caped crusader's fighting prowess. This usually ended up in sub par beat em ups and rubbish tie ins of poor movies (Batman Forever).

Arkham Asylum not only gave Batman the combat skills, but also the stealth and detective skills that were missing from other takes of the Bat.


Fast Forward to 2011, present day and Rocksteady have released the sequel, Arkham City. Arkham City takes place two years after the Asylum incident. The warden of Arkham is now the Mayor of Gotham. His first act of office was to turn the slums of Gotham into a massive city prison, housing both the inmates from asylum and Blackgate Prison. In charge of this chaos, Hugo Strange, a man with a dark past and a secret. With his Tyger Security force guarding the perimeter wall, no one gets in or out unless Strange wants it.

So sets the scene for one the biggest games of the year and easily a contender for my personal game of the year. Rocksteady have really upped their game for this title. Batman now can glide through the sky, dive bombing down onto unsuspecting thugs below. He can also grapple from rooftop to rooftop with more ease than Spider-man. Traversing the city is incredible. It was the one thing missing from the previous game and its addition completes the experience. This isn't a beat em up, adventure game, third person puzzler. It's a Bruce Wayne simulator!



Freeflow combat is back again. This system made a reflex challenged, no coordination monkey like me, look pretty cool in a fight. This time the animations are beyond incredible. There is a new multiple counter system in place, so that you can counter two or three thugs at a time. Gadgets are now easily accessed in combat, from batarangs to explosive gel. The blending system is the real star, making for fights with ten or twenty goons, some of them very stunning sequences not only in gaming, but films also.

Bat has access to lots of new gadgets, some of them enhancements from the previous game. The one I have a soft spot for is the simple smoke pellet. To be able to drop smoke into a crowd, glide in, take down as many hoods as you can and then grapple out to leave one terrified thug as the smoke clears is pure Batman.


The improvements don't stop there, but not for our hero's best interest. Thugs now have access to thermal imaging googles, so that they can see you hiding in the shadows above them. They have jamming packs to prevent you from using your detective mode. Once panicked though, armed thugs will start shooting out of the vantage points to prevent you from attacking from above. All of these additions improve the stealth sections of the game and provide a new challenge for the player.

In Arkham City, the Cryptograph scanner returns and has seen changes to the way it is used. These changes are subtle and don't really change this aspect of the game as it already worked so well. Detective mode is also back and has seen an overhaul, not only in what it can do, but additionally, in the way it can be used. Some people have commented in the past that there wasn't an incentive to set it off in the first game. This has been taken into consideration for this game. When in detective mode, it is now a lot harder to see the environment around you. The people show up clearly, but the buildings and alleys are blurred out. Plus as this is an open world game, you lose all of the navigation display, making it impossible to get to waypoints on the map (shown as Batsignals, Cool!).


The Rogue's gallery has increased and most of Batman'greatest adversaries are present in the city. Joker and Harley Quinn are there, but Mr J. has hit upon hard times since his massive Titan overdose at the end of the last game. Joining him in the never ending turf war in the city prison is Two-Face, Penguin and Poison Ivy. Also, Mr. Freeze, Bane, Zsazz, Killer Croc, Deadshot and Solomon Grundy are but a few of the others who pop in up in some capacity. The Riddler returns and is seeking revenge for Batman solving his Asylum. Riddler has taken several hostages and placed them in the middle of lethal traps. The only way to save the hostages is for Batman to solve the challenges left all over the city.

The main story can be interrupted with a number of side missions. A pay phone rings and if you find the phone, you end up talking to Zsazz who threatens to murder one of the political prisoners if you don't track him down in time. There are also Augmented Reality challenges that take the form of Pilotwings-esque flight challenges. So there is definitely plenty of things to occupy the Caped Crusaders time in the city.

The game looks gorgeous, with the true star of the game being Arkham City itself. Each section of the city shows elements of the villain in charge. Ivy's buildings are covered in her vines, whilst Jokers has turned a steel mill into a twisted carnival funhouse. In the midst of all this, the events take place during a cold winter in Gotham. Snow falls through the sky constantly adding such an amazing atmosphere to the world.

I cannot write this review without mentioning the superb work of the voice cast. Another fantastic performance from Mark Hamill as The Joker. Kevin Conroy is the definitive Batman and Nolan North moves away from Mr Drake and voiced The Penguin with a cockney menace.


Challenge maps return, this time with more options built into them. Additional characters Catwoman and Robin also have their own objectives and stealth maps. Nightwing has been announced for release too and there maybe also be more characters coming? (please?)

To put it simply, this is the best Batman game ever made. In fact, it is the best super hero game ever made. It sure was worth the wait, and here's hoping a third title will start development soon.

Verdict: 10 out of 10 (My Game of the Year)