Showing posts with label rocksteady. Show all posts
Showing posts with label rocksteady. Show all posts

Monday, 27 April 2015

Batman: Arkham Knight - "All Who Follow You" Trailer




With the release of Batman: Arkham Knight just two months away (56 Days to be precise!) I have realised that I have not added any content to the site relating to this game. Seeing as the Arkham series of games have been my favorite games of the last generation, this is unforgiveable on my part. I am here to rectify that right now, so lets delve into the final chaper of Rocksteady's Dark Knight epic.

Tuesday, 4 March 2014

STOP THE PRESS! WHO IS THAT?


Lets play a game of good news, bad news. Ready?

Good News: There is going to be a new Batman: Arkham game this year!

Bad News: It won't be until the end of the year.

Good News: It will be the first Next Gen Batman game!

Bad News: It will only be available on Next Gen consoles and PC.

Good News: The Batmobile will be a drivable vehicle!

Bad News: No mention of a playable Bat-Boat.

Good News: Rocksteady are back behind the development!

Bad News: This is the finale of the Arkham series!

Wednesday, 18 July 2012

The Dark Knight Rises - Re-cut Trailer

By now I am sure that most Batman fans are safely in media and internet lock-down until Friday, in case they read a spoiler. Although, before you go into self imposed blackout, you should really check out this re-cut version of the Dark Knight Rise trailer using footage from both of Rocksteady's awesome Batman games.
Someone over at CVG has too much time on their hands, and thank god he has.



Well, that's it... now go into lock-down before you find out the Catwoman is Bruce Wayne's sister.

Dammit!

Friday, 20 April 2012

Batman Arkham City - Harley's getting a new toy!

Earlier this month, details leaked out that there was going to be more DLC for our game of the year 2011, Batman: Arkham City.

The DLC is said to include Harley Quinn and Robin as playable characters in an expansion of the events after the main Arkham City storyline.  New Trophies and Achievements have also been listed on the internet, suggesting that this could quite a meaty expansion.


Lost Property  - No crimefighter should be without this
Breaking and Entering  - Find a way into the secret base
How's It Hanging? - Clean up the Dry Docks
The Last Laugh  - The joke's on who?
Frequent Flyer  - Zip Kick 3 different thugs
Battering Ram  - Shield Bash 5 different thugs
Snap To It  - Snap Flash an unarmed thug, an armed thug, an environmental object and a Titan
Bomb Squad  - Defuse all bombs in 3 minutes or less
A Few New Tricks  - Use 5 different Quickfire gadgets in one fight as Robin in Harley Quinn's Revenge
Party's Over  - Destroy all Harley Balloons


Well, today Rocksteady have posted this single image on their Facebook and Twitter feeds. Simply called Harley Silo Hammer.


Looks like everyone's favourite bad girl is about to have a very good time!

Now, where is that Arkham City coming to PS Vita announcement! Come on!


Tuesday, 20 December 2011

Batman Arkham City - Challenge Map Pack and more

The Arkham City - Challenge map pack has been released today containing the incredible Joker's Carnival map. The amazing "weakest link" inspired beat down bonanza, that I played earlier in the year at the Rocksteady Community event. This map alone is worth the price of the pack alone. Also, though you also have access to the VIP Iceburg lounge map from the collectors edition and a brand new map, The Batcave. Xbox 360 users can get the pack from here...

Also today, as a thank you to the fans of Arkham City. You can also get a brand new Batman skin based on Batman Incorporated, for FREE!


Monday, 31 October 2011

Batman: Arkham City - Review

In 2009, Rocksteady Games gave us Arkham Asylum. It was the first decent stab at a Batman game ever and it was the first chance gamers had to actually be Batman. Any previous attempts to capture the dark knight had focused solely on the caped crusader's fighting prowess. This usually ended up in sub par beat em ups and rubbish tie ins of poor movies (Batman Forever).

Arkham Asylum not only gave Batman the combat skills, but also the stealth and detective skills that were missing from other takes of the Bat.


Fast Forward to 2011, present day and Rocksteady have released the sequel, Arkham City. Arkham City takes place two years after the Asylum incident. The warden of Arkham is now the Mayor of Gotham. His first act of office was to turn the slums of Gotham into a massive city prison, housing both the inmates from asylum and Blackgate Prison. In charge of this chaos, Hugo Strange, a man with a dark past and a secret. With his Tyger Security force guarding the perimeter wall, no one gets in or out unless Strange wants it.

So sets the scene for one the biggest games of the year and easily a contender for my personal game of the year. Rocksteady have really upped their game for this title. Batman now can glide through the sky, dive bombing down onto unsuspecting thugs below. He can also grapple from rooftop to rooftop with more ease than Spider-man. Traversing the city is incredible. It was the one thing missing from the previous game and its addition completes the experience. This isn't a beat em up, adventure game, third person puzzler. It's a Bruce Wayne simulator!



Freeflow combat is back again. This system made a reflex challenged, no coordination monkey like me, look pretty cool in a fight. This time the animations are beyond incredible. There is a new multiple counter system in place, so that you can counter two or three thugs at a time. Gadgets are now easily accessed in combat, from batarangs to explosive gel. The blending system is the real star, making for fights with ten or twenty goons, some of them very stunning sequences not only in gaming, but films also.

Bat has access to lots of new gadgets, some of them enhancements from the previous game. The one I have a soft spot for is the simple smoke pellet. To be able to drop smoke into a crowd, glide in, take down as many hoods as you can and then grapple out to leave one terrified thug as the smoke clears is pure Batman.


The improvements don't stop there, but not for our hero's best interest. Thugs now have access to thermal imaging googles, so that they can see you hiding in the shadows above them. They have jamming packs to prevent you from using your detective mode. Once panicked though, armed thugs will start shooting out of the vantage points to prevent you from attacking from above. All of these additions improve the stealth sections of the game and provide a new challenge for the player.

In Arkham City, the Cryptograph scanner returns and has seen changes to the way it is used. These changes are subtle and don't really change this aspect of the game as it already worked so well. Detective mode is also back and has seen an overhaul, not only in what it can do, but additionally, in the way it can be used. Some people have commented in the past that there wasn't an incentive to set it off in the first game. This has been taken into consideration for this game. When in detective mode, it is now a lot harder to see the environment around you. The people show up clearly, but the buildings and alleys are blurred out. Plus as this is an open world game, you lose all of the navigation display, making it impossible to get to waypoints on the map (shown as Batsignals, Cool!).


The Rogue's gallery has increased and most of Batman'greatest adversaries are present in the city. Joker and Harley Quinn are there, but Mr J. has hit upon hard times since his massive Titan overdose at the end of the last game. Joining him in the never ending turf war in the city prison is Two-Face, Penguin and Poison Ivy. Also, Mr. Freeze, Bane, Zsazz, Killer Croc, Deadshot and Solomon Grundy are but a few of the others who pop in up in some capacity. The Riddler returns and is seeking revenge for Batman solving his Asylum. Riddler has taken several hostages and placed them in the middle of lethal traps. The only way to save the hostages is for Batman to solve the challenges left all over the city.

The main story can be interrupted with a number of side missions. A pay phone rings and if you find the phone, you end up talking to Zsazz who threatens to murder one of the political prisoners if you don't track him down in time. There are also Augmented Reality challenges that take the form of Pilotwings-esque flight challenges. So there is definitely plenty of things to occupy the Caped Crusaders time in the city.

The game looks gorgeous, with the true star of the game being Arkham City itself. Each section of the city shows elements of the villain in charge. Ivy's buildings are covered in her vines, whilst Jokers has turned a steel mill into a twisted carnival funhouse. In the midst of all this, the events take place during a cold winter in Gotham. Snow falls through the sky constantly adding such an amazing atmosphere to the world.

I cannot write this review without mentioning the superb work of the voice cast. Another fantastic performance from Mark Hamill as The Joker. Kevin Conroy is the definitive Batman and Nolan North moves away from Mr Drake and voiced The Penguin with a cockney menace.


Challenge maps return, this time with more options built into them. Additional characters Catwoman and Robin also have their own objectives and stealth maps. Nightwing has been announced for release too and there maybe also be more characters coming? (please?)

To put it simply, this is the best Batman game ever made. In fact, it is the best super hero game ever made. It sure was worth the wait, and here's hoping a third title will start development soon.

Verdict: 10 out of 10 (My Game of the Year)

Thursday, 27 October 2011

Batman: Arkham City - Nightwing is coming

Rocksteady announced yesterday the first piece of DLC for Arkham City. The Nightwing pack is out November 1st (next tuesday) and looks like all kinds of kick ass awesome. Here is the proof!



Nightwing is of course Dick Grayson, the original Robin. All grown up and out on his own, he may also have the coolest Super-Hero outfit ever.

So, there is another reason to stop me from finishing the Arkham City review. Its coming... sometime...well, before Christmas.


Tuesday, 25 October 2011

Arkham City / Rocksteady Community Event

After spending the last few days feverishly tweeting code words from the Batman themed, Alfredatyourservice.co.uk,  I had given up hope of attending a special community event with the guys from Rocksteady. Although, I had managed to get myself a cool Batman suit for my Xbox Avatar... what do you think?

Anyway..  I had given up hope until, late Monday afternoon a tweet arrived saying "@Technoslash WINNER! please dm us your email address". Within seconds I had replied to the message, arranged time off and phoned Two Little Gamers HQ to inform them of my good luck.


So I set off this morning on the train to London. This gave me the first ever chance to play on my 3DS on the commute in. Results: Do not play Fifa 12 in 3D whilst standing on a moving train - It really screws your head.


Anyway I got off the train and took a quick walk down to Warner Bros HQ. to join the other lucky BatFans (sorry) and Sarah, the community manager for Rocksteady (and she of 62-hit combo fame from EG Expo).


The good news from the off was that there were cupcakes... and a bar!


Once we all took our seats in the screening room, where Arkham City was playing on a very large cinema screen, we were treated to an introduction to the Jokers Carnival map (only available at present at Tescos). We were going to be competing on this map for serious swag later on!


The premise of the map is that the Joker is throwing endless waves of thugs for you to pummel. The thugs get harder and stronger as you progress. To add a little more spice to the mix, you also only get two minutes to pummel them. The only way to increase your time is to gather points via your Freeflow combo, which builds up to 5 levels. By banking at the right time, you can get a score bonus and time added back onto the countdown timer.


The photo here shows the Level Bar build up on the right of the screen.


So, basically, this challenge map is the ass kicking equivalent of The Weakest Link. I did suggest to Rocksteady that they should approach the BBC to see if Anne Robinson would be up for this. Here's hoping!


After this taster, we went straight into a meeting of the staff members of Rocksteady who explained why they were there and their role in the studio and development process. Next, straight into really great and indepth Q&A sessions with the various departments. It truly was a fantastic insight into the whole development process. It was really great to see that after 4 years of working on Batman games, they were all so passionate about what they were doing and still psyched to be playing the fruits of their labour.


Also on offer outside of the screening room was the Cupcakes I mentioned before and Vodka flavored Ice lollies. This is where I realised that I had made a mistake... I had to go to work afterwards and couldn't sample all of the ice lollies. However, several demo rigs had been set-up so that we could get to grips with the Joker map and also get some time to chat to the developers, so I ignored the Vodka lollies and concentrated on geeking out on the demo rigs.


Practice makes perfect right?... wrong! My practice session saw me getting consistently worse. The chances of me getting up in front of a small cinema of gaming super heroes was looking less and less likely. Thankfully though I took comfort from the stories from Higgins, one of Rocksteady's internal QA testers. He was only able to score over a million on the Joker map once out of every five goes and his high score was only FOUR MILLION! Gulp!


Before the big competition commenced, there was an awesome Q and A session on the opening sequence for Arkham City and the process of creating the flow of it and also some of things I had missed first time around, like this guy watching from the rooftops as you enter Arkham City.


Finally though, the time came to fight it out for the three Collectors Editions for the three highest scores. After the initial few people had more than proved themselves, I actually took to the stage and selected Robin and gave it a go. I got around 11,500 before Robin croaked and I got some swag for my effort -  The Arkham City soundtrack. I knew some of the bands on it as well!, so I must still be cool and down with the kids!!



All in all, a great day, great people and a great community! Huge thanks to @rocksteadygames and @rikkusarah for organising such a fantastic event and I look forward to the event for Batman: Arkham ???

Friday, 21 October 2011

HAPPY ARKHAM CITY DAY!!!

Its Finally here... the big BAT-DAY!

So, while I sit here trying to pretend to do work whilst  waiting for lunch, so I can pick up my pre-order.

Here's possibly the best videogame commercial ever. (sorry EVAR!)



Friday, 14 October 2011

This time next week...



I cannot wait! Unfortunately due to the piracy community gameplay videos of the finished game are up on youtube. Due to my lack of will power I have watched the opening 20 minutes of the game. No spoilers here, but if you thought the opening to Arkham Asylum was good, this one will blow you away!

Roll on the 21st!